#pragma bank 255

// Tileset: sprite_rock_tileset

#include "gbs_types.h"

BANKREF(sprite_rock_tileset)

const struct tileset_t sprite_rock_tileset = {
    .n_tiles = 4,
    .tiles = {
        0x00, 0x00, 0xF0, 0xF0, 0x6C, 0x9C, 0xFA, 0x06, 0xFD, 0x03, 0xFF, 0x01, 0xFF, 0x01, 0xFF, 0x01,
        0xFD, 0x03, 0xFF, 0x01, 0xFF, 0x01, 0xFD, 0x03, 0x71, 0x8F, 0x02, 0xFE, 0xFC, 0xFF, 0x00, 0xFE,
        0x00, 0x00, 0x03, 0x03, 0x0C, 0x0F, 0x13, 0x1C, 0x6F, 0x70, 0x9F, 0xE0, 0x9F, 0xE0, 0x9F, 0xE0,
        0xBF, 0xC0, 0xDC, 0xE3, 0xC1, 0xFE, 0x64, 0x7F, 0x7E, 0x7F, 0x3F, 0x3F, 0x1F, 0x7F, 0x00, 0x3F
    }
};
